![]() ![]() I like to use a Damage Control II to further increase my buffer tank and to give me some extra hull tank if I screw up and the NPCs break my shield tank. Low Slots: lots of Drone Damage Amplifiers to increase damage. ![]() The drawback of an oversized afterburner is a highly increased align time (25 seconds+) to get into warp. ![]() Fit to a cruiser sized hull it brings you to a speed of over 1000 m/s. This is a module that is normally used by battleships. A Drone Navigation Computer to increase the speed of our rather slow heavy drones. Mid Slots : Two Large Shield Extender II for a shield buffer tank. High Slots: We only use a single Drone Link Augmentor (T I or II) to increase drone control range. On of the most popular is the following “shield-buffer-high-speed”-fit, which costs about 100-120 mil ISK in JIta. There are a lot of different fits people use to run combat anomalies. Becaues the four different heavy drone types inflict four different damage types (Preator -> EM, Wasp -> kinetic, Ogre -> thermal, Berserker -> explosive), you can pick the drone that deals the correct damage type against the local pirate faction. Drones can also attack the enemy ships without the need to lock them manually or activate the weapon on the target, which means you can finish sites with minimal clicks and attention. Because the highly rated combat anomalies consist mainly of battleships and battlecruisers, heavy drones apply their damage very well. The VNIs best weapon system for ratting are heavy drones. With good skills you can even run most sites semi-afk, only watching the screen every couple of minutes. This fine ship can run – properly fitted – all difficulty levels of combat anomalies. The backbone of null sec ratting: The Vexor Navy Issueīy far the most popular ratting ship in null security space is the Vexor Navy Issue aka VNI. These special rats might drop pirate faction modules, which again can highly increase the payout of an anomaly. So, it is your choice if you rather want the steady income of Forsaken Hubs or the additional random escalation based income, running Havens.įinally, sometimes you can find so called officer spawns in the last wave of ships of a combat anomaly. Rock Havens are much easier to finish, because the NPC waves are relatively small, while Gas Havens have big NPC groups that require much more attention and target selection to finish. Havens come in two variations: The Rock Haven and the Gas Haven. However the ones received by Hubs are a lot less valuable. Forsaken Hubs also can result in an escalation. In these escalations the NPCs might drop very expensive deadspace loot and blueprint copies, which can be worth hundred millions of ISK. However, Havens might unlock a high rated special mission, called an escalation, which offers you access to another even harder combat site in a different system. Of these three, Forsaken Hubs pay out the best ISK/hour when run in a cruiser. The easier ones only appear in high security space, the harder ones in low and zero security space and the most difficult ones only in zero security space.įor ratting in null sec, you should best run Forsaken Hubs, Havens and Sanctuaries (Lv 8 to 10), because these spawn the most battleship rats with the highest bounties and are relatively easy to finish in an inexpensive ship. The only way to tell how difficult they are is by using third party info-sites, like Eve University’s combat anomaly overview:Ĭombat anomalies can be divide into 10 different classes, which again have different difficulty levels inside the class. For the rest of this guide only combat anomalies will be considered, since these are the ones used for ratting.Īll combat anomalies have a difficulty level, that is not visible in the probe scanner window. Anomalies come in two flavours: combat and mining anomalies. You can warp to an anomaly directly without scanning it down first and there will never be an acceleration gate to enter it. You can find them in almost any system by just opening the Probe Scanner window (ALT+P) and filter for anomalies. Ratting in Combat Anomalies is by far the most popular ISK-making activity in the game. ![]()
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